de-ASCII stays focused on reconstructing images from ASCII while the platform layer matures into compact streams, replay quality gates, and browser-game asset workflows. The game goal is explicit: trusted ASCII can stream into a browser game and reconstruct into levels, textures, signs, sprites, or UI assets without fake downstream success.
Best-Match Reconstruction Baseline
Days 0-30
Keep tonal, source-aspect, color-preserving reconstruction as the default profile while preserving hybrid and glyph modes.
Use replay fixtures for screenshots, saturated scenes, sharp logos, code blocks, signs, UI labels, and captions to measure color, luminance, edge, and text readability regressions.
Keep AI enhancement restoration-focused: improve the current reconstruction, preserve visible text evidence, and reject prompt-only scene replacement.
Prefer compact rgb24-b64-v1 colorGrid payloads over expanded ANSI or hex-row transport when exact color is needed.
Show progress, completion, degraded, and error states in the browser whenever tuning or input changes.
Streaming And Agent Interop
Days 31-68
Harden NDJSON stream import from ascii.platphormnews.com with exact compact color chunks, bounded byte limits, and source trust metadata.
Publish quality scores through docs, LLMS, OpenAPI, BrowserOps, and Evals without exposing raw private inputs.
Add cross-site traces that prove ASCII stream, deASCII reconstruction, and downstream asset handoff propagated safe trace context.
Keep public read-only paths frictionless while protected mutation, publish, replay, and report flows require PLATPHORM_API_KEY.
Game Asset Reconstruction
Days 69-102
Define an ASCII asset manifest for browser games: layers, collision masks, palette references, texture hints, spawn points, signs, and level metadata.
Convert trusted ASCII streams into reconstructed textures, map tiles, signs, UI decals, and sprites with deterministic dimensions.
Prototype BrowserOps/Evals checks that load reconstructed assets into a game scene and verify visible, nonblank, correctly framed output.
Document honest unsupported states for assets that need semantic interpretation beyond deterministic reconstruction.
Playable Pipeline Proof
Days 103-136
Stream ASCII from trusted conversion artifacts into a browser game runtime and reconstruct it into level or asset data at load time.
Cache compact payloads and reconstructed outputs safely so repeated plays are fast without bloating public responses.
Ship route, discovery, sitemap, FAQ, JSON-LD, and llms updates that describe the game asset pipeline as implemented, degraded, or protected.
Gate release on replay quality, payload-size checks, browser screenshots, and no fake success for unconfirmed downstream game imports.